Strategy

WallRush strategy guides

WallRush is simple to learn and hard to master. These guides turn the rules into habits: how to count a race, how to build a trap, how to handle the moment two pawns meet, and how to play when there are four.

Every diagram is a real position and every number in it was measured by the game’s own engine. The ideas apply to Quoridor too, because the core rules are the same: see WallRush and Quoridor.

The guides

Eight quick tips

The short version of the guides. Each tip links to the guide that shows it on a board.

  • Count both routes before every move.Yours and your rival’s, by the shortest way round any walls. How to count.
  • Level or ahead? Keep walking.A wall costs you a turn, so it has to win back more than it spends. When to wall and when to race.
  • A wall in open space is worth about one step.Your rival’s route went from 6 to 7 steps, and the wall cost you a turn.
  • Look for edges and other walls.Three walls turned a 6-step run into 14. Wall patterns.
  • Check whose route a wall touches.When both pawns share a column, a wall across it slows you as well.
  • Count the jump when two pawns meet.A jump moves a pawn two squares in one turn. Jumps and face-offs.
  • With four players, block the one who would win.A wall on the leader can just hand the lead to the next player. Four-player strategy.
  • You can never be sealed in.Every wall has to leave a route, so a wall can cost you steps but never the game.

Where to start

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